Yepp, it's really stupid and I don't know why it's like that. Valve is
putting their human-generated system on the same "tier" as their automated
VAC system.
My smurf got Overwatch banned over a month ago, still no VAC ban (since I
didn't cheat), but the only way I can join my server is by making it
insecure (which disables item drops, and that sucks). Sure, most Overwatch
bans are not incorrect, but I should not be forced to use the Overwatch
system on MY SERVER if I don't want to.
Valve need to change sv_kick_players_with_cooldown so 0 will allow
Overwatched people without needing to disable VAC. They have it like this
right now because they think stupid server owners will set it to 0 on their
competitive servers then cry about cheaters, or something?
Valve gives the -insecure to disable VAC; why can we not
have an *independent choice* to disable just Overwatch?
On Fri, Mar 6, 2015 at 12:22 PM, The H4x0r <***@hotmail.com> wrote:
> sv_kick_players_with_cooldown : 1 : , "sv", "rep" :
> (0: do not kick on *insecure servers*; 1: kick players with Untrusted
> status or convicted by Overwatch; 2: kick players with any
>
> So sv_kick_players_with_cooldown 0 is basically the same as 1 unless you
> also disable VAC
>
> ------------------------------
> Date: Sun, 15 Feb 2015 16:19:02 -0600
> From: ***@gmail.com
> To: ***@list.valvesoftware.com
> Subject: Re: [Csgo_servers] sv_kick_players_with_cooldown 0 not working
>
>
> Yeah I knew how over watched worked with the community review I was just
> confused if they were always permanent or could result in a cool down
> period and then if they cool down was assessed differently than an
> automatically applied cool down.
>
> Good to know.
> On Feb 15, 2015 4:17 PM, "Hasser Css" <***@gmail.com> wrote:
>
> OW is manual by the community, cooldowns are automatic.
>
> OW bans will ban you from *all* servers with VAC enabled by default, and
> the command in subject of email does not remedy that. So these
> user-submitted Overwatch bans are basically a VAC ban without the real
> backings.
>
> On Sun, Feb 15, 2015 at 11:10 PM, Jack M. <
> ***@gmail.com> wrote:
>
> Question is there a difference between a competitive cool down and over
> watch cool down?
>
> I have people join all the time on my server who have like a 30 minute
> cool down for early disconnect or something. Never noticeably had an over
> watch banned user join. Granted they are hard to tell and most wouldn't
> admit they are.
> On Feb 15, 2015 4:06 PM, "ics" <***@ics-base.net> wrote:
>
> No it doesn't. It only does give it if the user was already flagged as
> cheating by VAC and overwatch got to him first.
>
> But it's really stupid to let people with cooldowns into your servers.
> All kinds of idiotic griefers out there.
>
> -ics
>
> M Mod kirjoitti:
>
> Overwatch ban gives you VAC-ban nowadays :)
> ------------------------------------------------------------------------
> Från: Hasser Css <mailto:***@gmail.com>
> Skickat: â2015-â02-â15 22:30
> Till: ***@list.valvesoftware.com <mailto:***@list.
> valvesoftware.com>
> Ãmne: [Csgo_servers] sv_kick_players_with_cooldown 0 not working
>
> Hi,
>
> I set sv_kick_players_with_cooldown 0 on my server, yet people with an
> Overwatch cooldown can still not join.
>
> Please fix this bug, and email me offlist if you want the SteamID of the
> client getting the error. He just gets "Client dropped by server" when
> connecting.
>
> It's awful that the faulty Overwatch system is disallowing people who
> aren't VAC banned into my server. I don't care if your "pros" who have
> Overwatch think, if they aren't VAC banned I don't want them blocked.
>
> Thanks.
>
>
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